First some background: Years ago I spent a bit of my time working for a software company as well, not 100% music-related (the graphics business actually), but of course there were similar issues and discussions going on. Furthermore I'm having my own company related to music for film, tv etc. regular media composer so to say. In addition to that I'm studying journalism (Bachelor degree) at the moment. Anyway, all minor snippets, let's head to my points:
In a way the whole software/crack debate is similar if not identical to debates regarding unofficial downloads of music and movies, but also speeding on the highway and violence in today's society. The official ones who have a word to say typically blame the simplest and easiest target, usually remaining silent about other factors.
To make a run through the list I just made:
music & movies
easy target: downloading/copying and related products (remember the release of the first-ever MP3 player?)
ignored: many people are like hamsters, they just download whatever they can get, even if they never listen or watch whatever they've downloaded. In many cases what they've downloaded ends up on a backup DVD, ending up in CD wallet, and it's probably never being looked upon again. You could say that the product is never used, it can't really be called a sales loss then, no? (After all the title of this website end on the word USE, which probably indicates that a DVD full of unused warez isn't subject of debate here)
ignored:Real fans buy the real thing, because they simply want the real thing, with booklet etc. Those who download are probably far from interested in a specific artist or movie anyway. As is often said in the media: 1 downloaded or copied movie or CD isn't the same as 1 sales loss.
ignored: Many people feel the quality of releases is going downhill, a result of formula-music made by greedy publishers and producers for a small niche audience, which -ironically- perfectly knows how internet works and usually have no money to buy things in the first place.
ignored: Many people don't like greedy publishers and producers, knowing they usually get the lion's share of sales while the actual artist could be close to starving. People are far more likely to support those artists by visiting concerts or buying independent releases.
ignored: Lack of money. One can spend a dollar only once. If a person has $20 a year to spend on CDs, then the person can buy exactly 1 full-price CD. Anything else the person downloads can't be regarded as a sales loss. Especially when an economy is shrinking (or when that person is suddenly unemployed), luxury articles like CDs and DVDs are the first ones to go. Naturally the music industry says: "if you can't buy it, then also don't download it", but what difference would it make to their income? None! 'Buy it later when you have more money" -> 'Later' there is already another CD or DVD you'd want to buy, it's not like you suddenly order the whole back catalog when you have money again.
speeding
easy target: speed
ignored: speed often is not a factor in the cause of an accident; alcohol, wrong moves, plain stupidity, drugs and testosterone are. The argument that a high speed makes the crash more fatal may be true, but then again, if you're allowed 35Mph and you hit a tree with that speed, then the accident would've been even less fatal when you'd been driving 10Mph. Shall we walk instead?
ignored: the traffic situation is often such that a slightly higher speed is really no problem, in many cases the speed limits completely don't fit the environment. And as people prefer to drive according to the environment, they legally drive too fast.. but whose fault is it that the environment doesn't match the speed limits? Probably the ones who made the rules who probably are the same ones gaining from those silly fines.
violence
easy target: TV, film, games as they show violence, either fiction or reality (news) and the audience is taking this for reality. As a result the TV/film/game industry usually gets the beating when some idiot shoots away random people after having played a violent videogame.
ignored: the person in question was simply an idiot. Period.
ignored: countless people can watch violence on TV or in film/games but remain to be as normal as you and me.
ignored: Sloppy schools and sloppy parents didn't teach their children the difference between fiction and reality.
Well then, so far a bit off topic perhaps, although some elements of the CD/DVD examples have a lot in common with the software market. A few specific thoughts on this whole software thing:
First, we should divide software into big and small. Big would be software like sequencers, small would be software like VST instruments. Big or small here being based on the amount of functionality.
Problems with big software:
- it contains a thousand features, people usually only use 10 features. However you pay for a thousand. Because the product is offered with a thousand features, the company will set a price based on these thousand features. For people who are only interested in 10 features, the price of such software is truly out of proportions. A solution can be to split-up software into parts and sell individual parts. Problem may be that a company isn't able to see how their software can be split-up. For instance: I compose my music with a VSTi (read: the notes and events are stored inside the VSTi itself), I don't compose with the usual native arranger section, score editor, piano roll, event list and whatnot, so I don't wish to pay for those sections. But do I have a choice?
- big software is very sensible to sooner or later include bloated code. After so many versions, the stupidity or sloppiness of the coders will implicate a complete rewrite of the software. This means new R&D, new programming time, and thus new costs, which the customer is going to pay. The customer is in this case paying for the sloppiness of coders who did a bad job on earlier versions. Question is however who should be rightfully paying for the development risk: the customer or the company itself? After all the company made a mess out of it, if they'd set up their code decently they'd only need to add or fix components, instead of rewriting the core from scratch.
- the price of big software is often not very compatible with the budget of amateurs (let alone the budget of young people) or even starting companies. I can tell you this: the production-music market is a sinking ship at this very moment, being close to modern slavery. Whether someone is a company or not, I can fully understand them not having the means to buy everything they're using even if they wish to! Do note, that I think the big production companies who make many ten-thousands a year should buy their software. The statistics about the soundcards are all nice, but face it: you're including 13 year-olds with no money who are producing simple dance loops for fun. How can you regard a loss of sale to such a person as a serious matter? It's totally obfuscating the statistics.
Problems with small software, in this case I'll limit myself to VST instruments:
- it's simply not all good and blitz, and a lot of those instruments are identical to other instruments. Why bother buying 10 instruments all with the same sawtooth and filter?
- I've seen tons of software with a disastrous interface and a feature set which is simply 'too much'. I see hundreds of musicians on forums who state they like the simpleness of a Juno 106 over something extremely complex. In addition to that, part of the audience is shifting towards acoustic instruments, so when all these silly synths with their extreme flexibility and modularity and their slick vintage interfaces are only capable of producing silly tones, beeps and burps, then I can imagine them being less popular than the creators would like to be. As a result, they'll sell less. This argument is actually more related to the vintagesynth-bubble than to copying/downloading, I dunno about you, but I think this bubble is either splashing apart or has already done so.
How about theses points to think about regarding software in general (and it actually applies to all kinds of software) :
Copying and downloading is seen as the major problem in (music-)software sales, but I could mention four other aspects which are equally -if not more- problematic.
- freeware and opensource software. Companies like Steinberg may regard themself as the big leading yahoos of the industry, but just wait until a bedroom programmer apes Cubase and gives it away for free or otherwise for something as ridiculous as $30. Open Office does the same for Microsoft's Office. Mozilla does the same for browsers, ftp tools, email clients, newsreaders etc. Do Sybelius and Finale have a problem with this? Well, they do, at least towards Lilypond (www.lilypond.org) which claims to be of a better quality anyway. And face it, this is just the beginning. Things are going so fast that I can't even imagine where we are in 10 years from now. I actually believe that in 10 years (or sooner!) there really *are* freeware or opensource alternatives for big-name software packages. Why would a bedroom programmer spend his time on something as big as Cubase and give it away for free? I could mention three possible reasons: 1) The person may do it out of hobby, already having a totally different job. This means he doesn't require money from his programming efforts to stay alive, giving it away for free means he doesn't need a company and thus doesn't have costs. 2) He does it for fame and honor and feels software should be free anyway (this is often seen in the Linux culture). 3) He applies a different business model than conventional companies. The software he makes is free, instead the supportive website is full with banners and google-ads. If he has free quality-software then he can expect a large vivid community, which is good for advertisement income. Frequently it's being said that conventional companies work according to outdated business models and blame the audience when that business model doesn't work anymore. The reality if of course that anno 2008 the audience is one step ahead of traditional companies, the companies need to adapt to that audience or otherwise pack their bags.
- Another problem for software is the software itself. Face it, you don't need the latest of the latest. An Office Word from 1997 can be just as effective as the very latest Office version. Especially in these days of instrument plug-ins, the core functionality of sequencers doesn't really need to grow (much). And sure, the latest software will look more shiny or glassy, may have a better skin or a slightly different interface, but the mentioned '10 functions out of 1000' rule still applies. Would people consider it worthy to spend their money on the same product again when only so many functions are different or added -but it does look all glassy now, whohey!-.
- How about free modular synthesizers? When something is truly modular then you can create about any possible synths imaginable. You only need a few people who make such things for fun and spread them for free, and there goes the market.
- I'm a little bit in doubt about what to say about sampling libraries of acoustic instruments. I've the slight feeling that in 10 years from now physical modeling has advanced so well that we don't need the current acoustic sample libs anymore. Even if I have to spend my whole CPU on 1 outstandingly realistic violin, I'd gladly do so, 14 times, and thus create/layer my own low-CPU sample-based ensemble library of violins, with all the velocity layers, note-to-note transitions, articulations etc. And if not for me, then some geeky community will arise doing so.
What the industry fails to realize is the sheer power the "little people" have these days thanks to the internet. A community of developers can be more effective than a company. A community can break a company apart, not because of warez, but because of free alternatives! And maybe they won't yet reach the older people in today's society, they will certainly reach the younger people who naturally have the future. The big music publishers with their combined billions of money haven't succeeded in fighting the downloaders so far. The only thing they managed to do is create even more angry reactions from the audience when some granny was prosecuted because her grandchild downloaded some into a shared directory. They tried to keep their monopoly on producing and publishing albums, however the internet with its easy means of distribution and close contacts with their fanbase is quite a bit spoiling the business model of these classic institutes. It's not much different for software, I rather support a free product in which I have a reasonable word to say by means of a good relationship with the programmer (feature requests, bug reports etc.) than some payed product with a lousy forum where the admins don't react and feature requests probably go unread and unimplemented.
This is a global thing, by the way. The traditional payed software vs the free alternatives is comparable with traditional expensive labor vs outsourcing to India: work goes from expensive societies to people in developing countries. There are countless more little people than that there are monolithic companies. In nature an elephant flees from an army of ants.
So, what choice do they have other than giving the easy answer? "it's all due the internet and warez" They have no other alternative answer, they're loosing their traditional influence because they *are* traditional. The days of the old traditions have gone, and that's really the summary of this whole -slightly large- post..
So, ok, I'm now waiting on your beating with the stick..
